Initialize engine version: 5.6.4p4 (72f24c04957f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   23.21.13.9065
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.028 seconds
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\tom\Downloads\steamworks_sdk_142\sdk\tools\ContentBuilder\content\Atomic Heist_Data\Managed\System.dll (this message is harmless)
desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'PlayerTracer') is missing!
 
(Filename:  Line: 1744)

The referenced script on this Behaviour (Game Object 'PlayerLightMultiBasic') is missing!
 
(Filename:  Line: 1744)

UnloadTime: 1.234400 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.207700 ms

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 2744.
Total: 3.157500 ms (FindLiveObjects: 0.110000 ms CreateObjectMapping: 0.156000 ms MarkObjects: 2.571500 ms  DeleteObjects: 0.319400 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Setting up 2 worker threads for Enlighten.
  Thread -> id: 19c -> priority: 1 
  Thread -> id: 2f04 -> priority: 1 
